

We’re going to go out on a limb and say this was a bug: we don’t think it was meant to be this way. On three separate occasions, the menu of objects that we needed to find was pitch black and extremely hard to see. That weighting works well with us personally, as hidden object puzzles are what separate an Artifex Mundi title from other adventure and puzzle games.īut when it comes to hidden object puzzles, Demon Hunter: Riddles of Light is surprisingly flawed. The puzzle mix is weighted heavily towards hidden object games and environment interactions, rather than minigames or puzzles. It’s a Disneyland interpretation of Ancient Egypt, but it’s a giggle.

The graphic adventure stuff gets stirred in with ankhs, gold feathers and ceremonial daggers.

We would have liked to see more of the gods in the flesh, rather than wander around their chambers, but we got a kick from seeing Anubis and Bastet, for example.īut let’s not knock the theming, as it adds a completely inauthentic but fun layer onto everything. And so it is here, with Ancient Egypt dress-up.Īs a story goes, it’s entirely forgettable, save for a satisfying segment towards the end where you’re running errands for the Egyptian pantheon. You almost always play a woman who loses a female friend to an evil spirit, then goes on a mission to recover her, saving her moments before a ritual is completed. While it might sound out-there, it’s by-the-numbers Artifex Mundi. So, it’s your conventional tale of ‘woman loses aunt to Ancient Egyptian god in a time-travel caper, then befriends the rest of the Egyptian pantheon to reforge a gauntlet, wake Horus and take Seth down, recovering said aunt’. They leg it through a portal to Ancient Egypt, and you follow behind. So, you’re winging it to Egypt with your aunt Dawn (confusingly named, as the lead in Revelation was a different Dawn), who promptly gets abducted by Seth, the God of Wars, Chaos and Storms (thanks Wikipedia). You are an archaeologist named Lila, and you’ve been sent a parcel which contains a fragment of the ‘Gauntlet of Horus’, along with a cryptic message that “darkness has been awoken”. We can’t recall a hidden object game that’s adopted that theme, so let’s run with it. So, what we have here is an extremely lightweight, GCSE-level version of Ancient Egypt which touches on some of their pantheon and what they represent. Shall we just go time travelling to Ancient Egypt and have fun with Horus, Ra, Seth and the rest? Why the ruddy hell not?Īrtifex do this occasionally, where they’ve clearly focus-grouped a theme that resonates with its player base and chucked it into one of their established series. Does it share characters with the rest of the series? Nuh-uh. What does it carry over from Revelation? What makes it a ‘Demon Hunter’ title? As it turns out, Artifex Mundi and developers Brave Giant have effectively said “sod it” and just started again. It puts Demon Hunter: Riddles of Light in a strange position.
